#include <State.hpp>
Public Methods | |
| State ( void ) | |
| Default Constructor. | |
| virtual | ~State ( void ) |
| Virtual Destructor. | |
| bool | operator== ( StateCref ) const |
| Equality operator overload. More... | |
| virtual void | handle ( void ) = 0 |
| Called by context. | |
Protected Methods | |
| State ( StateCref ) throw ( Assertion ) | |
| Copy Constructor. More... | |
| StateRef | operator= ( StateCref ) throw ( Assertion ) |
| Assignment operator overload. More... | |
| void | setCurrentState ( ContextPtr, StatePtr ) throw ( NullPointerException ) |
| Sets context state change. | |
The object will appear to change its class. State is best served as a flyweight and singleton.
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Copy Constructor.
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Assignment operator overload.
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Equality operator overload.
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